dnd 5e whip

I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. In longsword form, the weapon has the Finesse property. Level 2 • Enchantment Casting Time: 1 action Range: 90 ft Components: V Duration: 1 round Damage Type: Psychic. Homebrew for Whips in D&D 5e - Dungeon Solvers Ghost Rider's Chain is a magical chain-link whip that Ghost Rider can ignite or command to do things outside the laws of physics. However, if the dexterous character has the dual wielder feat then the whip form is strictly better than scimitars. The whip form is at least on par with rapiers and scimitars. Tasha’s Mind Whip is yet another Tasha-flavored spell straight out of her cauldron. As a long time fan of the Castlevania series, I was delighted when the Warren Ellis creation debuted on Netflix in July 2017 – even if it was only four episodes.It’s a retelling of Castlevania III – a prequel to Castlevania I before words like prequel were bandied about. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.Hit: 4 (1d4 + 2) piercing damage. Any … While this was a specific build, the idea of a whip that cracks and releases energy to bind a target is a pretty amazing concept. D&D 5th Edition Compendium. Five magical whips for use in 5e fantasy. Pincer Staff. You gain the following benefits: You gain advantage on attacks made with a whip to disarm or knock a target prone (by using the Shove attack action), and also on attempts to wrap the end of the whip around an inanimate objects. 76 votes, 80 comments. Tasha's Mind Whip . Spoiler: I loved the show. It was a fighter rogue multiclass with a whip and spell sniper. Melee Weapon Attack: +4 to hit, reach 10 ft., one target.Hit: 5 (1d6 + 2) piercing damage. * Which Whip did you mean? Literally a whip crack and then the target is bound in sonic energy. Dungeons & Dragons 5e Spell. If the target is a Medium or smaller creature, it is grappled (escape DC 14). The kuo-toa makes two attacks: one with its bite and one with its pincer staff. Use this legendary weapon in your game and check out more D&D 5e whip homebrew in the link! Learn more by diving into our Tasha’s Mind Whip 5E Guide. Type to search for a spell, item, class — anything! However, it’s actually a bit worse than a dagger since you can throw one 20/60 ft. ADVERTISING - PLEASE SUPPORT THIS SITE. The target must make an Intelligence saving throw. Tasha’s Mind Whip 5E Guide. Save: Intelligence. When using a Whip Blade, you may interact with it to toggle between solid longsword form and whip form. Searches must be at least 3 characters. Vicious Whip (Items) Whip +3 (Items) Whip +2 (Items) Whip +1 (Items) Whip (Proficiencies) Prerequisite: Proficiency with whip You gain mastery in using whips, like a raider of a lost tomb. In whip form, the weapon has the Reach property, but attack and damage rolls using this weapon must be made using your Dexterity modifier. You psychically lash out at one creature you can see within range. We found more than one entry for that page. Make a melee spell attack against the target. Actions. Every attack was a booming blade at a range of 10 feet. Choose which one you want from the list below. Bite. Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: V, S, M (the stem of a plant with thorns) Duration: Instantaneous You create a long, vine-Iike whip covered in thorns that lashes out at your command toward a creature in range. I want to create a character for dnd and I wanted him to use a whip, Simon Belmont style, but they seem pretty weak. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip.

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